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3-03-2017, 13:05
Computer Arts - 04.2017
Computer Arts - Issue 264 - April 2017
English | 100 pages | True PDF | 28 MB

Computer Arts is the best selling title for digital creatives. Every issue delivers the practical skills and expert advice to help you become a better designer.It showcases the best illustration, graphic design, typography and web design along with advice from agencies and digital artists. Our workshops will help you create an iconic brand, design your own characters, take your work onto mobile platforms or master the newest advanced Photoshop, InDesign, Illustrator and other Creative Suite skills.

*... Trends How designers are paying homage to geology in their work with granulated and textured patterns * my design space Waste director Norman Hayes throws opens the doors to the studio’s secret old mill space in central Nottingham * new venTures Abstract artist Archan Nair explains how he balanced client work with an ambitious year-long daily art project * evenTs Why entering this year’s prestigious Brand Impact Awards could result in global recognition for your studio * inspiraTion feed Victoria Dove talks through her Instagram feed * embrace The kamikaze wiThin GBH’s founders on why creativity requires a different state of mind * design maTTers Is living in a buzzing design scene worth the inflated cost of living? * rebrand focus We critique the Rightmove rebrand from three different perspectives * why sTudenTs musT be brave Don’t confuse creative freedom with something else, warns Steve Price * showcase The best new design, illustration and motion work from across the globe * video insighT We go behind the scenes at Purpose to discover how the studio’s four-stage process produces design with substance * mozilla: open-source design How Mozilla worked with its community and creative consultancy johnson banks to create a fitting new identity * make your own characTer bible Lars Denicke and Peter Thaler share key advice from Pictoplasma’s workshops * how bbc Three wenT social Why Studio Output engineered BBC Three’s branding with a ‘social-first’ strategy...*

Art, Graphic and Culture / Computer

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